Fast Casting Description: The cool-down of the user's spells are reduced by one post. |
Faster Casting Requirement: The user must already have 'Fast Casting'. Description: The cool-down of the user's spells are reduced by two post. This enhancement replaces the previous enhancement. |
Elemental Enhancement
Combo-Elemental Magic Description: The user can select another element which will be combined with the current element. The elements may not conflict with each other. The spells of the magic will now consist out these two elements e.g. Frost/Wind, Lightning/Fire, Fire/Earth. Slayer Magic cannot obtain this enhancement. |
Double Elemental Magic Description: The user can select another element which will be added to the magic. The user will now be able to create spells of that element as well for their magic. Slayer Magic cannot obtain this enhancement. |
Triple Elemental Magic Requirement: The user must already have 'Double Elemental Magic'. Description: The user can select another element which will be added to the magic. The user will now be able to create spells of that element as well for their magic. It replaces Double Elemental Magic. Slayer Magic cannot obtain this enhancement. |
Spell Modifiers
Increased AoE Description: The AoE size of the user's spells are increased by one rank. |
Spell Overcharge Description: The user selects a certain type (Offensive, Defensive etc.) which will increase its potency by one rank higher i.e A S-Rank Offensive spell with Overcharge deals 2x S-Rank Damage, this does not impact any other variable of the spell. This enhancement cannot be purchased for a particular spell-type if the magic already has a Spell Overcharge on it via the shop nor if a class is already increasing the rank. |
Homing Description: The user may create homing spells which will chase a target upon being cast. The user must choose the target upon casting the spell and cannot suddenly change targets. The homing movement does not require hand gestures. Homing Spells can't make illogical movements such as sharp turns and will move in arcs and curves instead when needed to switch direction. |
Spell Fury Description: The user's spell speed is increase by +10m/s, however their AoE and regular spell size is reduced by one rank. |
Flat Cost AoE Description: The user does not have to pay additional mana per person standing in their Healing, Buffing, or Debuffing Area of Effect spells. |
Moving AoE Description: The user can control the movement of their AoE, however, they must remain stationary and use hand/arm gestures to make the AoE spell move. The gestures cannot be avoided even if the user picks up something that removes gestures for movement control. The spell can no longer be controlled when the user moves. |
Invisible Magic Circles Description: Spells cast no longer create magic circles on the caster or on the target location. |
Mana Burn Description: The selected spell type removes mana from their target equal to one rank lower than the spell. |
Mana Purge Requirements: The user must already have 'Mana Burn' or their magic must have the equivalent effect. Note: Mana Purge occupies two enhancement slots. Description: The selected spell type removes mana from their target equal to the rank of the spell. Depending on the type of spell, it adds an additional instance of the spell's base effect (damage, healing, buffing, or debuffing) equivalent to one rank lower than the spell. Note the buffing and debuffing applied on the target through Mana Purge for two posts, this does not stack with additional instances of the same buff type from the user and instead only resets the duration. This enhancement replaces the previous enhancement. |
Focused Debuff Description: This enhancement allows the user to actively focus their Debuff to their enemies directly within Area of Effect Spells. |
Focused Healing & Buff Description: This enhancement allows the user to actively focus their Buffing and Healing to their allies directly within Area of Effect Spells. |
Debuff on Hit Description: This enhancement causes the selected spell-type to also debuff the target equivalent to the rank of the spell for one post. This must be defined on spell creation. |
Advanced Debuff on Hit Requirements: The user must already have 'Debuff on Hit' or their magic must have the equivalent effect. Note: Advanced Debuff on Hit occupies two enhancement slots. Description: This enhancement causes the selected spell-type to also debuff the target equivalent to the rank of the spell for as long as the user is sustaining the effect. This enhancement replaces the previous enhancement. |
Bind on Hit Description: This enhancement causes the selected spell-type to apply a binding effect equal to the rank of the spell for one post. |
Advanced Bind on Hit Requirements: The user must already have 'Bind on Hit' or their magic must have the equivalent effect. Note: Advanced Bind on Hit occupies two enhancement slots. Description: This enhancement causes the selected spell-type to also bind the target equivalent to the rank of the spell for as long as the user is sustaining the effect. This enhancement replaces the previous enhancement. |
Limb Cripple Description: This enhancement causes the user's damaging spells to curse their opponents causing permanent injury to their limbs if damaged directly. Limbs damaged in this way cannot be healed over the course of a topic. |
Armor Piercing Description: The user's offensive spells now pierce through the targets armor and damages them directly. It does not impact defensive spells. |
Advanced Armor Piercing Requirements: The user must already have 'Armor Piercing' or their magic must have the equivalent effect. Note: Advanced Armor Piercing occupies two enhancement slots. Description: The user's offensive spells now dealt split the damage between the target directly and their armor. It does not impact defensive spells This enhancement replaces the previous enhancement. |
Life Steal Description: This enhancement causes the user to heal-based off of one ranks lower of the damage that they inflict through their spells. This impacts overall durability and does not recover limb durability. |
Advanced Life Steal Requirements: The user must already have 'Life Steal' or their magic must have the equivalent effect. Note: Advanced Life Steal occupies two enhancement slots. Description: This enhancement causes the user to heal-based off of one ranks lower of the damage that they inflict through their spells. This impacts both overall durability and limb durability. This enhancement replaces the previous enhancement. |
Damage Over Time Description: The Offensive spells of the user cause Damage over Time when the target is hit. When a target is hit, the damage will linger for one additional post and receive half the spell damage in the next post at the same area. |
Blind on Hit Description: The spells of the user apply Half-Blind when hitting a target for with their D, C, and B-rank Offensive-type spells. When hitting a target with A and S-rank Offensive-type spells, a Full-Blind will be applied. The blind lasts for 2 posts. |
Advanced Blind on Hit Requirements: The user must already have 'Blind on Hit' or their magic must have the equivalent effect. Note: Advanced Blind on Hit occupies two enhancement slots. Description: The spells of the user apply Half-Blind when hitting a target for with their D, C, and B-rank Offensive-type spells. When hitting a target with A and S-rank Offensive-type spells, a Full-Blind will be applied. The blind lasts for as long as the user sustains the effect. This enhancement replaces the previous enhancement. |
Deafen on Hit Description: The spells of the user apply Half-Deafen when hitting a target for with their D, C, and B-rank Offensive-type spells. When hitting a target with A and S-rank Offensive-type spells, a Full-Deafen will be applied. The deafen lasts for 2 posts. |
Advanced Deafen on Hit Requirements: The user must already have 'Deafen on Hit' or their magic must have the equivalent effect. Note: Advanced Deafen on Hit occupies two enhancement slots. Description: The spells of the user apply Half-Deafen when hitting a target for with their D, C, and B-rank Offensive-type spells. When hitting a target with A and S-rank Offensive-type spells, a Full-Deafen will be applied. The deafen lasts for as long as the user sustains the effect. This enhancement replaces the previous enhancement. |
Spell Phasing Description: The select spell-type can phase through all other spells of the user without affecting the other spell. |
Advanced Spell Phasing Requirements: The user must already have 'Spell Phasing' or their magic must have the equivalent effect. Note: Advanced Spell Phasing occupies two enhancement slots. Description: The user's spells can phase through all other spells of the user without affecting the other spell regardless of spell-type. |
Spell Knock-Back Description: The select spell-type always knockback the target 5 meters away upon impact. |
Spell Range Increase Description: The spell range of a select spell type is increased by 10 meters. |
Advanced Spell Range Increase Requirements: The user must already have 'Spell Range Increase' or their magic must have the equivalent effect. Note: Advanced Spell Ranged occupies two enhancement slots. Description: The spell range of a select spell type is increased by 10 meters. The user may spend half spell equivalent amount of mana for every 5 meters past the existing spell range limit. This enhancement replaces the previous enhancement. |
Last edited by Naga on Mon Apr 03, 2023 2:11 pm; edited 4 times in total