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The Religion Regulations [WIP]

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#1Kon 
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The Religion Regulations [WIP] Empty Fri Nov 12, 2021 7:34 am

Kon


The Religion Regulations



RELIGION


  • Religions are one of the most complex aspects of humanities ranging from the belief of a single diety being responsible for the creation of everything in existence to a religion focused on a pantheon of gods who are responsible for aspects of life ranging from things as vague as a god of war or as specific as a god of Mining.

  • Users may upon creation of their characters opt to join a religion or remain secular until they join one at a later date.

  • Characters may freely change religions by submitting a claim in the character review, while possible to change from one religion to another, this will result in the character being excommunicated preventing them from rejoining their previous religion for 3 months and any other for 1 month.

  • Members rejoining their previous religion will begin as Believers regardless of their original standing within it.

  • Religions may have holy sites which provide those following the religion with a bonus once they have performed a pilgrimage to the site. This must be done by completing a rank-scaling Neutral request in the location titled Holy Site Name Pilgrimage: [Username] each month. This does not add to the user's S-Rank cap, however can not be used to claim the extra bounty or contract rewards.

  • Members of faith may also pray to their religion once per week which is the equivalent of completing a neutral quest that is one rank lower than them. This can be completed anywhere in a topic called Worshipping Religion: [Username].

  • Leaders of the Faith must be appointed upon its creation, they are burdened with the responsibility of bolstering and maintaining their religion alongside creating storylines and events appropriate for the religion. Existing Religions have their own leaders which can be found in their associated religion topics.

  • Users may alternatively form their own religions if they meet the requirements starting as an emergent religion. Over time and development, users may bolster it, potentially replacing existing ones within the world.

  • Alongside getting an active bonus from completing pilgrimages to holy sites each month, Characters who become more devout towards their religion, bolstering their status within it steadily over time and gain influence within it.

    • Believer: The lowest in terms of religious status, believers can perform pilgrimages each month to a holy site and pray to their religion once per week.
    • Zealot: Zealots are truly devout in their religion and will fight for their god/s with ferocious vigour. This causes them to receive an additional 10% Jewels and Experience when fighting against members of other religions.
    • Apostle: Consisting of up to five followers, these members are true to their cause. They may also invade one more person per month as long as they are of a different religion to them.
    • Leader of the Faith: They are burdened with the responsibility of bolstering and maintaining their religion alongside creating storylines and events appropriate for the religion. Leaders of a Recognized Religion receive a 30% discount on the purchase of their temple for their religion.



RELIGION CATERGORIZATION


  • Religions are broken into three categories based on their relevance and scale; Sanctified, Recognized, Emergent. Religions, particularly lower denominations, are particularly flexible in their categorization.

  • Sanctified Religions are worshipped in at least one country as their primary religion. These are also considered fixtures of their country, however, can be subject to more changes through the influence of members. Examples include Illumin in Fiore, Caelum and Minstrel, Hellenic in Seven, Shindou in Sin, etc.

    • Requirements to create a Sanctified Religion:
    • The Religion must be a Recognized Religion.
    • The Religion's leader must be active for at least 6 months after it was first created.
    • The Religion must be worshipped as the primary religion in at least one country which can be established through completing an event.
    • Worshippers must complete 3 long storylines where they replace a country's religion, these may be invaded by those with the targeted religion.


  • Recognized Religions are worshipped in mass however are not considered a primary religion for a country. These are subject to frequent changes and are often diminished by far stronger religions. If enough public pressure is applied a recognized religion may quickly replace the primary religion of a country and become a Sanctified Religion.

    • Requirements to create a Recognized Religion:
    • The Religion's leader must have created a temple for their religion.
    • The Religion's leader must be active for at least 3 months after it was first created.
    • The Religion must be worshipped by at least 8 individuals.
    • Worshippers must complete a long storyline focusing on formalizing their religion.
    • Five or more Worshippers must have completed five topics about their religion together.


  • Emergent Religions are the smallest of any religion, essentially cult-like in numbers, struggling to achieve Recognized status, they largely remain on the fringes of society. Should enough individuals begin to follow an emergent religion, they may foster into a recognized religion.

    • Requirements to create an Emergent Religion:
    • The Religion must be worshipped by at least 5 individuals.
    • The leader of the religion must complete a long storyline with at least two other believers of the same religion.





Last edited by Kon on Sat Jan 07, 2023 11:01 pm; edited 31 times in total

#2Kon 
Online

The Religion Regulations [WIP] Empty Fri Nov 12, 2021 12:36 pm

Kon


Religion Perks & Donations



RELIGION PERKS


    • Sanctified Religions receive the following perks:
    • Sanctified Religions may have up to two holy sites, each providing their own perks.

    • Recognized & Emergent Religions receive the following perks:
    • Recognized & Emergent Religions may have a holy site.


Holy Site Perks


  • Upon completing a pilgrimage, users have a chance to receive a miracle dependent on the religion.

Donations


  • Each Month users may donate set amounts to increase the likelihood that their blessing will occur, further information can be seen below.

    • 100,000 Jewels Donated +5 to Blessing Roll
    • 250,000 Jewels Donated +10 to Blessing Roll
    • 500,000 Jewels Donated +15 to Blessing Roll
    • 1,000,000 Jewels Donated +20 to Blessing Roll





Last edited by Kon on Tue Jan 03, 2023 11:18 pm; edited 9 times in total

#3Kon 
Online

The Religion Regulations [WIP] Empty Sun Nov 14, 2021 11:22 pm

Kon


Miracles



Illumin


  • Name: Illumin's Cleanse
    Rank: S
    Mana Cost: N/A
    Requirements: The user must be a follower of the Illumin Religion, The user must have performed a pilgrimage in at least one holy site for that month.
    Type: Healing
    Element: Light
    Range: ~
    Cooldown: Once per month
    Duration: Instant
    Effect: The user may roll a dice to determine how much they are healed for by the miracle, this can only be called upon once they have lost at least half of their effective durability. Both limb and overall damage can be healed.

    0-50: The user does not receive any healing from their miracle.
    51-70: The user is healed for 1x B-Rank damage.
    71-90: The user is healed for 1x A-Rank damage.
    91-99: The user is healed for 1x S-Rank damage.
    100 The user is healed for all damage taken prior to this miracle occurring.


Hellenic


  • Name: Zeus's Frenzy
    Rank: S
    Mana Cost: N/A
    Requirements: The user must be a follower of the Hellenic Religion, The user must have performed a pilgrimage in at least one holy site for that month.
    Type: Self-Buff
    Element: Arcane
    Range: ~
    Cooldown: Once per month
    Duration: Instant
    Effect: The user may roll a dice to determine how much the miracle has negated debuffs that are impacting them, this can only be called upon once they have debuffed and will not impact further debuffs.

    0-50: Debuffs applied to the user remain unaffected.
    51-70: Up to 1x B-Ranks worth of debuffing per each stat is purged.
    71-90: Up to 1x A-Ranks worth of debuffing per each stat is purged.
    91-99: Up to 1x S-Ranks worth of debuffing per each stat is purged.
    100 All debuffs applied to the user are negated.


Shindou


  • Name: Shindou Rebirth
    Rank: S
    Mana Cost: N/A
    Requirements: The user must be a follower of the Shindou Religion, The user must have performed a pilgrimage in at least one holy site for that month.
    Type: Healing
    Element: Light
    Range: ~
    Cooldown: Once per month
    Duration: Instant
    Effect: The user may roll a dice to determine whether or not they will be revived by the will of the Shindou gods, this can only be called upon once they have been knocked out.

    0-60: The user remains knocked-out
    61-70: The user is revived for two posts and is healed for 1x C-Rank damage.
    71-90: The user is revived for two posts and is healed for 1x B-Rank damage.
    91-99: The user is revived for two posts and is healed for 1x A-Rank damage.
    100 The user is revived for two posts and is fully healed.


Satri


  • Name: Blessing of the Satri
    Rank: S
    Mana Cost: N/A
    Requirements: The user must be a follower of the Satri Religion, The user must have performed a pilgrimage in at least one holy site for that month.
    Type: Healing
    Element: Light
    Range: ~
    Cooldown: Once per month
    Duration: Instant
    Effect: The user may roll a dice to determine how much mana they recover through the miracle, this can only be called upon once they have lost at least half of their base mana.

    0-50: The user does not receive any mana from Satri
    51-70: The user receives 10% of their base mana pool.
    71-90: The user receives 20% of their base mana pool.
    91-99: The user receives 30% of their base mana pool.
    100 The user's mana pool is entirely restored however they will be knocked out after two posts.


Zharian


  • Name: Zharian's Shine
    Rank: S
    Mana Cost: N/A
    Requirements: The user must be a follower of the Zharian Religion, The user must have performed a pilgrimage in at least one holy site for that month.
    Type: Healing
    Element: Light
    Range: ~
    Cooldown: Once per month
    Duration: Instant
    Effect: The user may roll a dice to cast the Zharian's Shine, this can only be called upon once they have lost at least half of their effective durability. Upon casting this spell, the user will glow depending on their preference and cause the following effects:

    0-50: No after-damage is added to previous hit.
    51-70: The user unleashes a bright lighting originating from them expanding up to 8 meters in diameter dealing C-Rank Damage this impacts the user and their allies.
    71-90: The user unleashes a bright lighting originating from them expanding up to 8 meters in diameter dealing B-Rank Damage this impacts the user and their allies.
    91-99: The user unleashes a bright lighting originating from them expanding up to 8 meters in diameter dealing A-Rank Damage this impacts the user and their allies.
    100 The user unleashes a bright light originating from them expanding out up to 16 meters dealing S-Rank damage to both the user's enemies and their equipment while ignoring the user and their allies.


Shen


  • Name: Offering of Shen
    Rank: S
    Mana Cost: N/A
    Requirements: The user must be a follower of the Shen Religion, The user must have performed a pilgrimage in at least one holy site for that month.
    Type: Self-Buff
    Element: Light
    Range: ~
    Cooldown: Once per month
    Duration: Instant
    Effect: The user may roll a dice to determine how much they are buffed for by the miracle, this can only be called upon once they have lost at least half of their effective durability. This buff effect can be stacked with other sources.

    0-50: The user does not receive any buffs from Shen
    51-70: The user receives 1x B-Rank buff to all of their physical stats for two posts, however will be debuffed for the equivalent amount for the remainder of the topic.
    71-90: The user receives 1x A-Rank buff to all of their physical stats for two posts, however will be debuffed for the equivalent amount for the remainder of the topic.
    91-99: The user receives 1x S-Rank buff to all of their physical stats for two posts, however will be debuffed for the equivalent amount for the remainder of the topic.
    100 The user receives 1x S-Rank buff to all of their physical stats for the remainder of the topic.


Anirniq


  • Name: Anirniq's Summons
    Rank: S
    Mana Cost: N/A
    Requirements: The user must be a follower of the Anirniq Religion, The user must have performed a pilgrimage in at least one holy site for that month.
    Type: Summoning
    Element: Frost
    Range: ~
    Cooldown: Once per month
    Duration: Instant
    Effect: The user may roll a dice to determine strength of the summon they call upon through Anirniq, this can only be called upon once they have lost at least half of their effective durability. Both limb and overall damage can be healed.

    0-50: No summons are created through this blessing.
    51-70: The user summons forth an B-Rank summon for two posts.
    71-90: The user summons forth an A-Rank summon for two posts.
    91-99: The user summons forth an S-Rank summon for two posts.
    100 The user summons forth Irdlirvirisissong, Demon cousin of the moon, a powerful Champion class summon for two posts.

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